Teams on eKard
A team's cards under one roof: invite your people, choose its admins, and give each person their card.
A team on eKard shares one identity across separate cards. The team carries the brand — a logo that can sit on every member's card, a default layout for the whole roster, team web addresses like ekard.app/acme/aanya — while each card keeps its own name, its own links, its own QR. The company gets a card too, created automatically and named after the team, at ekard.app/acme. All of it on one page, with what it costs: eKard for teams.
Getting one
Start one yourself: "Start a team" in the app sidebar asks for the team's name, its web address (ekard.app/acme; the field says at once whether it's free) and, if you like, a logo. You become its first admin, and you can take a team card of your own in it as you start it. Your email address needs to be verified first, since the team's invitations go out in your name: the page sends you the link. One account starts up to 3 teams. Start a team walks through it. From then on your admins run it themselves — the team, the cards, the logo, the layout — from a dashboard. If your company already has a team, ask one of its admins to invite you, or for the team's join link.
A team is free for up to 25 people for now. Each person on the team and each invitation still waiting takes a place; the Members page counts them. When all 25 are taken, cancel an invitation nobody answered or remove someone to free one, or write to hello@ekard.app to grow past 25.
Your team's address
An admin can change the address under Settings → Edit name, address & logo. The old address keeps working: it sends people to the new one, and so do the team cards' old links and every QR code already printed. Nobody else can take the old address. Addresses use letters, numbers and underscores; Change your team's address has the rest.
If you run it
Admins see the whole team from one place. Once your team exists, the app sidebar gains a "Your teams" section; your team's name opens its dashboard. Three tiles — "Kards", "Views", "Contacts" — total the numbers across every card on the team, and the list below shows each card with its share link, its own view and contact counts, who holds it, and "View Kard" and "Manage" buttons. The company card wears a "Default" badge. There is no cap on how many cards the roster holds.
"New Kard" creates a card for a teammate — the same editor personal cards use, headed "Create a Kard for" your team — and the new card takes a team address automatically. "Manage" opens any card the way an owner sees it: "Edit Kard" and the full tab row of "Share", "Documents", "Analytics", "Contacts" and "Settings" — on a phone, a "Preview" button sits beside "Edit Kard". An admin can edit every team card's details, documents, QR codes and settings, and read the contacts it has collected.
Deleting a team card takes a team admin — holding the card is not enough — and deletion is permanent: the page, its QR and its collected contacts go with it. The company card cannot be deleted by anyone on the team, so the card at your team's own address stays up.
Your team
"Members" on the dashboard lists everyone on the team with their role and the cards they hold. A whole team in a spreadsheet comes in at once with "Import a team list": Import your team from a spreadsheet. To add someone, type their email under "Invite someone", choose "Member" or "Admin" and press "Send invite". They get an email with a link that works once, for 14 days; they join by signing in, or creating their account, with that same email. Until then the invitation waits on the page with "Resend" and "Cancel"; once it has expired, "Send again" brings the same link back for another 14 days.
No email addresses to hand? "Turn on the join link", under "Join link" on Members, makes one link for your team's group chat. Whoever opens it signs in and asks to join, and an admin approves or declines each request under "Requests to join": Let people join with a link.
There are two roles. A member edits the cards the team gives them, and sees their visits and contacts. An admin also manages every card, the members and the settings. "Make admin" and "Make member" change a role, and the person gets an email saying so. The team always keeps an admin: the last one can't step down, leave or be removed until someone else is made an admin.
Under "Who holds each Kard", choose a person for each card and press "Give": they can edit it from then on, and they're emailed its link and QR. Choose "Nobody (the admins)" to keep a card with the admins. Giving a card to someone keeps its link, its QR and its contacts. When you create a card, "Who is this Kard for?" asks the same: you, someone on the team (they're emailed its link), someone you've invited (it's theirs the moment they join), or nobody yet. An invitation can carry a card too: choose it under "Give them a Kard" as you invite them.
"Remove…" takes someone off the team, and "Leave…" on your own row (or on the team's page, for a member) takes you out. Their team cards stay with the team, with their links, QR codes and contacts: you choose who holds them now, or keep them with the admins. They show the departed person's details until someone edits them, unless the person leaving ticks "Clear my details" as they go, or the admin removing them ticks "Clear their details". Their own cards outside the team aren't touched. Someone you remove gets an email saying what changed and who did it; replying reaches you. When someone deletes their account, the team cards they held come back to the admins the same way, without their details, and you get an email listing them.
Someone who only signs in to your team's calendar (a front-desk or staff login) is listed as "Calendar only" and can't hold its cards. To give them one, invite them to the team: joining makes them a member. Removing them from the team also ends their calendar login.
Our team: the team's people on one page
"Our team" lists the team's cards, each with its photo, name and job title and a link to it, with a search by name or job title once there are more than eight. Every member sees it on the team's page when signed in. To show it to anyone, an admin turns on "Show “Our team” publicly" under Settings → Our team: it opens at ekard.app/acme/our-team (and at /our-team on the team's own domain), and the company card gains a "Meet the team" link to it. It's off until an admin turns it on, it's free, and search engines are asked not to list it. A card's holder, or any admin, takes a card off the list with "Show me on “Our team”" in that card's Settings; a card also comes off when its holder leaves the team, and goes back on by itself once someone new holds it and their own name is on it (and the old photo is changed or removed), or when an admin puts it back.
If you carry one
Teammates have little to run. An admin creates the card, keeps it current and watches the numbers; the teammate shares it. In a visitor's hands the card behaves like any other Kard: the QR scans, the exchange collects details, documents open. A teammate who should edit their own card accepts the invitation and gets it from an admin: it then appears under the team's name in their sidebar, with "Manage" to edit it, and "Leave" if they move on.
Leads stay with the company. When a visitor leaves their details on any team card, the notification email goes to every team admin — not to the person who holds the card — and the contact lands in that card's wallet, searchable and exportable like any other; the course on your contacts covers the wallet.
The shared logo, the team-wide layout and the team addresses each have controls of their own — the course on team branding and links walks through them.